The entire Go crew is here for our second "Legacy" episode where we discuss an older game or franchise that meant a lot to us. This time time around, we're diving into the "Dead Space" series, which was important in all of our gaming careers. This conversation was a lot of fun and made all of us want to go through the games again.
Discussed on this episode of The Gaming Outsider Podcast:
(0:00 – 1:29) Welcome/Introduction
(1:30 – 5:08) "Dead Space" General Information
(5:09 – 9:47) Horror in games at the release of "Dead Space"
(9:48 – 13:01) Sound/art design of "Dead Space"
(13:02 – 17:02) Shooting Mechanic Innovations, navigation, kinetic powers
(17:03 – 18:13) Engineering tools as weapons
(18:14 – 24:13) Criticisms of "Dead Space"
(24:14 – 28:37) "WOW" moments of the original "Dead Space"
(28:38 – 37:35) Impressions of "Dead Space 2" and comparison to "Aliens"
(37:36 – 43:48) Impressions of "Dead Space 3"
(43:49 – 53:55) How would we make the next game in the series?
(54:56 – 56:12) Closing
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